Blog Post #6: Maps and Virtual Spaces
The acronym GIS stands for Geographic Information System, and these systems serve to combine maps with data used for analysis and presentation. Placing textual materials on maps, such as locations of letters, place names, etc., is generally executed by assigning these data longitude and latitude values on a map. I thought it was interesting that despite the sophistication of this process, geocoding web services may still have their flaws. (For example, you cannot rely heavily on Google Maps at times because misplaced coordinates will lead to incorrect map displays. The Mapping Color in 3-D map by Search Works is an example of a GIS framework that analyzes artwork and analysis data on a global scale.
In “Chapter 9: Three-dimensional and virtual models,” I learned about how procedural modelling allows spaces and objects to be accurately modeled in 3-D. The VR tours collection displayed by Google Arts and Culture is a prime example of this form of modeling. I think it is incredible that heritage, culture, and art can be converted into the digital realm through 3-D modeling because it enables both exploration and preservation of exhibits/sites.
The Orlando Project has put together over 5,000 artifacts commemorating public memorial sites. This digital gallery allows for artifacts to be revered without damaging them, and it is one example of a virtual model. Additionally, the Maine Mill Project works to exhibit historical relics of Maine that preserve its culture and heritage. I these sites are valuable because they work to curate digital imagery and create a usable interface open to everyone.
I like the way you highlight the complexity of mapping as an indicator of its value to study. I find that these mapping or 3D modeling projects are highly significant for their spreading of information but also their broadening of accessibility to artwork and cultural artifacts. That is mostly why I am excited to get hands on experience with these types of things through our curation unit.
ReplyDeleteI found your reflection super helpful in understanding the complexity of mapping in virtual spaces! I think typically we assume this concept is rather easy to curate, but there are actually a lot of components that go into it. I also liked how you highlighted the different ways that mapping can be used, such as in demographics, resource allocations, security, etc. I think a lot of the time at least in my personal opinion we view mapping in VR as a tour of an area or space, but it can actually be so much more than that. Combining mapping and VR together can create very valuable resources which is why I am looking forward to learning more about this process during our next project!
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